There are a scant few games that have remained exclusive to consoles. For the longest time, fighting game series Dead or Alive was one of them. That changed with Dead or Alive 5: Last Round. However, in a move that surprised many of the series fans, the game launched in what can be best described as an incomplete state.
There's no support for Steam achievements, Steam cards, or Steam Cloud - which allows you to continue where you left off on other PCs - and no support for controller vibration either.
However, the biggest drawback is that the game is based on the PlayStation 3 version which doesn't look as good as it could on PC.
Considering that the developer, Team Ninja just released DOA 5: Last Round on the PlayStation 4 and Xbox One with significantly better effects and visuals, the PC version is stuck with last generation tech. It's missing the Soft engine present in current generation consoles that give characters skins a softer look, according to the game's publisher, Koei Tecmo.
In addition to this, the game is missing two stages and online multiplayer as well (which the company claims will be available in three months).
All these issues seem to harken back to the days when game makers treated PC gamers with a token release, focusing on consoles for the most part. Some notable releases in recent memory that were crippled at release include Deadly Premonition, Dark Souls, and Final Fantasy XIII, all of which ended up being fixed by the community rather than having their creators step up to the plate.
There's no support for Steam achievements, Steam cards, or Steam Cloud - which allows you to continue where you left off on other PCs - and no support for controller vibration either.
However, the biggest drawback is that the game is based on the PlayStation 3 version which doesn't look as good as it could on PC.
Considering that the developer, Team Ninja just released DOA 5: Last Round on the PlayStation 4 and Xbox One with significantly better effects and visuals, the PC version is stuck with last generation tech. It's missing the Soft engine present in current generation consoles that give characters skins a softer look, according to the game's publisher, Koei Tecmo.
In addition to this, the game is missing two stages and online multiplayer as well (which the company claims will be available in three months).
All these issues seem to harken back to the days when game makers treated PC gamers with a token release, focusing on consoles for the most part. Some notable releases in recent memory that were crippled at release include Deadly Premonition, Dark Souls, and Final Fantasy XIII, all of which ended up being fixed by the community rather than having their creators step up to the plate.